![]() ![]() ![]() The keypad is designed to accept a thin plastic overlay that maps the keys for a particular game. In place of the circular control disc below the keypad, the Coleco controller has a short, 1.5-inch joystick. The design of the controllers is similar to that of Mattel's Intellivision-the controller is rectangular and consists of a numeric keypad and a set of side buttons. The controllers connect into plugs in a recessed area on the top of the unit. The main console unit consists of a 14×8×2 inch rectangular plastic case that houses the motherboard, with a cartridge slot on the right side and connectors for the external power supply and RF jack at the rear. In 1986, Bit Corporation produced a ColecoVision clone called the Dina, which was sold in the United States by Telegames as the Telegames Personal Arcade. Total sales of the ColecoVision are uncertain but were ultimately in excess of 2 million units, as sales had reached that number by the spring of 1984, while the console continued to sell modestly up until its discontinuation the following year. The ColecoVision was officially discontinued by October 1985. Over the next 18 months, the Coleco company ramped down its video game division, ultimately withdrawing from the video game market by the end of the summer of 1985. By the beginning of 1984, quarterly sales of the ColecoVision had dramatically decreased. Sales quickly passed 1 million in early 1983, before the video game crash of 1983. The ColecoVision was distributed by CBS Electronics outside of North America, and was branded the CBS ColecoVision. The ColecoVision's main competitor was the arguably more advanced but less commercially successful Atari 5200. By Christmas of 1982, Coleco had sold more than 500,000 units, in part on the strength of its bundled game. Released with a catalog of 12 launch titles, with an additional 10 games announced for 1982, approximately 145 titles in total were published as ROM cartridges for the system between 19.Ĭoleco licensed Nintendo's Donkey Kong as the official pack-in cartridge for all ColecoVision consoles, and this version of the game was well received as a near-perfect arcade port, helping to boost the console's popularity. The ColecoVision offered near-arcade-quality graphics and gaming style along with the means to expand the system's basic hardware. To me a no go, even though the game is a classic and you should try it out anyways.The ColecoVision is Coleco Industries' second generation home video game console, which was released in August 1982. ![]() I am not the biggest fan of brawler games in general and to play them for highscores. I tried it out and it plays solid, wasn't that bad and can't tell more. The underlying game is a traditional vertical shmup. You have to shoot Donkey Kong, so he climbs up to the honey and at the same time shoot the bees coming after you.ĭefinetely one of those wtf titles. ![]() I never played this before and ignored it so far, because its the black sheep in Nintendo games to me. The first game in the genre defining DoDonPachi series from Cave with a strong focus of highscore mechanics and a damn solid overall design.Īn oldschool Nintendo game! This time in a shmup like event. I am not sure how good the score mechanics are in this game and if I want to play it with highscores in mind. Just put four elements of the same color to dissolve them. One of the most well known match block game series ever, even as a rebrand on different consoles. To me this is an easy vote, as I have a hang to shmups and DonPachi is one of the best of its kinds. :D Such a good selection of so many classics. ![]()
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