![]() The Killer gains a stackable 5% cooldown reduction on successful attacks per Token, up to a maximum of 40%. ![]() Save the Best for Last ( The Shape): Each time the Killer hits a Survivor other than the Obsession with a Basic Attack, Save the Best for Last gains one Token (up to eight Tokens).Regular Generator Regression applies after. Pop Goes the Weasel (The Clown): After hooking a Survivor, the next Generator the Killer damages instantly loses 25% of its progress.This effect lasts as long as the associated Hex Totem is standing. Hex: Ruin ( The Hag): All Generators automatically regress at 100/150/200% of the normal Regression speed when they are not being repaired.Discordance (The Legion): Any Generator within 64/96/128 meters of the Killer that is being repaired by two or more Survivors is highlighted yellow and triggers a Loud Noise notification only the Killer hears. ![]() While Remember Me is not particularly strong, some players like using Fire Up and Blood Warden on both The Nightmare and other Dead By Daylight Killers. Players should consider adding other Perks to their Nightmare build that account for his weaknesses, like halting Generator progress and healing, and lean into his strengths, like pressuring Survivors. Good alternative teachable Perks that work well with The Nightmare and capitalize on his abilities as a stealthy Dead By Daylight killer include: The Auras of Survivors standing within the Exit Gate area are revealed and, once per Trial, hooking a Survivor while Blood Warden is active blocks the exits for all survivors for 30/40/60 seconds. Blood Warden: As soon as at least one Exit Gate is opened, Blood Warden activates.The Obsession is not affected by this speed penalty. Opening times for both Exit Gates is increased by four seconds per Token, up to 8/12/16 additional seconds. Remember Me: Each time the Killer hits their Obsession with a Basic Attack, Remember Me gains one Token.Fire Up: Each time Survivors complete a Generator, the Killer gains a stackable 3/3.5/4 Action Speed bonus to picking up and dropping Survivors, breaking Pallets and Breakable Walls, damaging Generators, and vaulting Windows, up to 15/17.5/20%.While none of the three are particularly strong, some of Freddy's personal Perks can work well with most Killers in the Dead By Daylight roster. The Nightmare's personal Perks are: Like other characters, once The Nightmare reaches levels 30, 35, and 40, his Perks begin to appear in the Bloodwebs of other Killers. The Nightmare has three unique Perks, primarily related to speeding up his actions and preventing Survivor escape. Finally, Freddy can use Dream Projection to teleport to any Generator within his view, making it easy to find Survivors and stall progress. When this false Pallet is dropped by a Survivor in a Chase, it is instantly destroyed and won't stun Freddy. Freddy can place a Dream Pallet at any available location. Hindered slows them down, making them easy to hit. Survivors who run into this trap will be Hindered as long as they are in its Area of Effect and for about three seconds after fleeing the area. ![]() The first is Dream Snare, which is a trap that can be placed directly in front of Freddy. The Nightmare is granted three other abilities by Dream Demon. Survivors must either be awakened by another Survivor, fail a Skill Check, or find their personal alarm clock on the Trial Grounds to wake up. ![]() Freddy can also force Survivors into the Dream World with successful Basic Attacks. Additionally, Survivors can see and be affected by Dream Traps while in the Dream World. They will not be able to discern the direction of the Lullaby, allowing Freddy to sneak up on them. They can't hear Freddy's Terror Radius and can only hear the Lullaby. In the Dream World, Survivors experience the Oblivious Status Effect. Every 60 seconds, Survivors fall asleep, plunging them into the Dream World. Dream Demon also has a passive Micro-Sleep ability. ![]()
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