![]() ![]() And thus, World Bosses arn't implemented any good. Totem of Infliction,best categorized Classic wow database, for patch 1.12.1, provide all kinds of World of Warcraft in game data, including maps, items, weapons, armors. Totem of Infliction incorrectly not procing in Bear Form WoW Classic WoW Classic Bug Report Thirkfifty-moon-guard October 22, 2020, 3:34am 1 Per every report from Vanilla, this itemâs equip effect was able to work in Bear Form, yet after numerous testing, it absolutely does not work this way in Classic. TL DR I think bosses were implented fine back in the day but the players now-a-days ruin it for themself as they always do and want to do. For 98.67% of the other players who wasn't so lucky they got to join the group which killed the boss. That's 1.33% of the playerbase who can be eligible for the boss every time it spawns. Due to limitation of the game, a maximum of 40 players are able to at the same time. Say 30% of those try hard players activly want to kill world bosses, that leaves 3000 players.Say Azuregos spawns and all those 3000 players would like to kill Azuregos and being able to get gear and items. The winds whisper to me and they speak of a great danger which waits patiently for you in the near future. Description As the mystical taint creeps through the forest, the need for self-protection is undeniable, .Take any high population server, I'll take Gehennas which has about 10000 players who partake in Warcraftlogs, therefore a more tryhard crowd. The Totem of Infliction Bring 10 Ghoul Fangs, 10 Skeleton Fingers and 5 Vials of Spider Venom to Madame Eva in Darkshire. ![]() Only the most try hard of players get to kill themÄ«y what i mean by exclusive is. These tryhard players, they have to sit and being ready 24 hours a day, every day in the week, in case a boss spawns.If a boss spawn it suddenly becomes a scramble for a guild/coalition to be the first to get to the boss and to kill it. For any player who's even remotely trying to be their best they can be and play with like minded players. Players now-a-days are so gung-ho that they ruin the world bosses. When you feel threatened, hold this totem and take comfort in its magical aura. This Totem of Infliction will help to protect you against the evil which lurks throughout Azeroth and beyond. World bosses were never really been a "must kill as offen as possible" subject as they are in Retail and Classic now.The problem with World Bosses in Classic is the players themself. For you I shall enchant a Totem of Infliction which will harm those who attempt violent acts against you. It was implemented okay-ish back in 2005, since world bosses pretty much the same until recently. Are world bosses, in general, implemented well in Classic? Why or why not? ![]()
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